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Gameplay

Combat System
Firstly, unlike most of the so-called classic RPG, fighters will be on the left and enemies on the right . This choice was made, on the one hand to cause a rift between the professional game and the project. On the other hand because the left has an important significance in the scenario.

There will be a training system (appeared in Suikoden V). Formations can define the layout of personages in fighting to offer bonus features but also penalty in return. For example, some formation will give you more power, but you will be more exposed to enemy blows.

The system unite attack  (typical of all Suikoden) is also present. Clearly, characters with affinity will join forces in a single attack, often devastating to the enemy. Just like in the saga, cooperation will be two, three, four, five or six personages.

magie
Let us propose something new:

In addition to the usual HP and MP, each character have Will Point to activate the "Power of Will". It can be defined as a kind of ultimate technique to launch a powerful attack, but its use and filling are widely different from this kind of action like in other games. In fact, each attack or magix given will rise the gauge, but any damage taken will decrease it.

Others are still kept secret, but everything is done for a certain harmony between the different episodes and some innovation.


strategic battle

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Duel


Duel attaque feroce Duel frappe
Duel parole

duel

duel
Moving


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Menu


Menu Objet Menu principal
Menu Rune

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